Here’s a refresher on how to complete the Game Experience Form - the single most important piece of paper in all of IFGS. And by that, I mean important to YOU!
The first block on the form is for your contact information and includes two columns. If you have previously filled this out completely AND if nothing has changed, then in the second column there’s a field that asks "Personal Data Changed?", and you can circle NO. If anything has changed, please complete these two columns; at a MINIMUM please enter the information that has changed.
This section is extremely import! This information is what allows LMs to contact you for a team, GPs to beg for NPCs, and most importantly - provides your email address for the Mailing list. Email is our primary means of communication, followed by the telephone.
If nothing else, PLEASE legibly enter your name and your current, correct, and complete EMAIL ADDRESS every time.
The second column contains your IFGS # and other related information. If you do not know your IFGS #, don’t worry about it; if you do, then simply enter it. This number is available to you from your Registry Chair.
The second block on the form is for the game. At a minimum, we need the name of the game and the game date.
If you performed any NPC function, staff function, or helped with the production in any way - like helping to tear down the course - then you enter that information in the STAFF/NPC RECORD block.
Look to the left of this block, and under the contact information block and you will see the various categories of NPC. The only one not listed is Game Support (GS), which is for all production-related work (set up, tear down, making costumes, etc.) that is not included in the other categories listed.
Always list your Production/NPC/GS hours. Round UP to the nearest hour. If you did not PC AND you traveled an hour or more to get to the game site, you can include travel time on the form.
Example: Bill PC’d, then helped tear down for 45 minutes.
Bill drove 45 minutes to get to the game site.
Bill gets 1 hour of GS added to his form.
Jim NPC’d for 6 hours and helped tear down for 1 hour.
Jim drove 30 minutes to get to the game site.
Jim lists NPC for 6 hours and GS for 1 hour.
Joan drove 90 minutes to get to the game site, NPC’d
for 6 hours, then helped tear down for 1 hour.
Joan lists NPC 6 hours, GS 4 hours (1 + 3 hrs travel)
Player Character Record
The next block is for your PC. At a minimum, we need your PC Name and class. You can leave the PC ID field blank as that refers to the ID of that PC in the database; this number is available to you from your Registry Chair.
If you convert any CAP to gold, enter that information in the designated columns. If anything of interest occurred to your PC that is not treasure related, either enter it in the PC NOTES field or list it in the "Change in PC and/or Items" table below. An example of this might be "Joined Thieves Guild in Fairhaven".
In the GOLD column, you >>>MUST<<< either 1) list the amount of gold that your PC has at the end of the game, or 2) list the change in your gold total (i.e. +450 gp or -200 gp). Naturally I would prefer that you enter the new GP total for your PC. If there is nothing entered in this column then your PC has zero gold at the end of the game.
In the table, please list every item you gain and its value. Ignore the Item# column, that’s for the database. Also list every item you have lost; usually this means one-shots. Also list any interesting events that might have occurred to your PC. For example: "Lent 2000 gp to Gordon Dexter (John Jones)" or "Lost 3 permanent life points".
All of the ratings use 10 as the highest ranking and 1 as the lowest. All ratings relate to the current game ONLY. Rate each attribute of the game for its own value. Example: The game was pure fighting and at a park. The FIGHTING would probably be rated 8-10, the MENTAL would probably be rated 2-4, and the physical rating would be a 5.
Overall: The entire experience of the game. Was it fun and did
you have a good time?
Design: Did the game make sense? Did the story fit together?
Was the game advertised properly?
Logistics: Was everything where it needed to be when it needed
to be there? How much downtime was there that was the
result of the production (i.e. NOT weather related)?
Mental: How tough was the game/storyline to resolve. This can
be the result of a complex plot, puzzles in the game,
or the difficulty of any mental aspect of the game.
Physical: How hard was the game on you personally. A ropes
course adds to this rating. Gaming in the mountains
adds to this rating. Playing in a park is usually
rated between 3-5, depending on the park. A rating of
1 would reflect a game with minimal movement for the
PCS, perhaps a bar game where cards were played and
no combat occurred.
Fighting: No fighting in the game = zero, pure fighting = 10.
Easy fights lower this rating, tougher fights add to
Risk: The overall risk of the game. For the Game Producer,
Risk breaks down into two categories: Risk of
permanent death or permanent change to a PC, and Risk
of Success. A game can have a low risk of death and
still be darned near impossible to win. Games can
have a high personal risk and still be relatively
straight-forward: a siege game, for example.
The ratings that were advertised for the game on the game flyer is what the Game Producer intended the ratings for the game to be. What this section wants to know is what YOU thought the ratings for the game should have been. This information is VERY helpful to your Sanctioning Committee as it helps to let them more accurately advertise future games. These ratings also let the Game Producer and Game Writer know what you thought of the game. Feedback is good.
This block allows you to give kudos to heap praise on those NPCs and PCs that you deemed worthy of recognition. This is how you say "Thank You" to those people that really helped make the game good! There are a variety of ways to judge what is "the best" in each category and a sampling of those will be listed below.
NPCs only vote for PCs, and PCs only vote for NPCS!
Unless you both NPC’d AND PC’d in the game, you can only fill out one of these two columns.
Roleplaying: Who portrayed their character in the most interesting or fun manner? Who stood out? Who impressed you?
Costume: Which costume blew you away? Was the most creative? The most clever? The most striking?
Which costume stood out?
Monster: Which monster was the most impressive? Most mighty? Most fun? Most creative? Most clever? Looked the best? Was the most dangerous?
Humor: Who did or said something really funny? Write down the NPC (character or real person’s name) and a quick description of what tickled you.
Fighting: Who was the most impressive fighter? This can be a standard fighting class, or perhaps a spell caster who was clever in how they used their skills. Or perhaps a Cleric or Druid that saved the day with a timely spell. Who impressed you the most in the combats during the day?
Special Effect What was especially cool in the game? What effect stood out from the others. This could be a ropes course, an elaborate contraption for the game, how a natural feature was used, or anything. What non-human based item/feature/whatever impressed you in the game?
One last thing: at the bottom of the form is information on the maximum amount of CAP that can be earned by any one person for a game. The rules are actually a wee bit more complex since one person can have multiple listings (example: a GP also has GS, or the GW can also be an NPC).
If you have any questions about how to complete this form, please contact your Registry Chair and they will be happy to help you.
Dallas Chapter Registry Chair
Society Registry Chair