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What is Live Action Roleplaying?
improvisational theatre, one-part reenactment, and one-part role-playing
game, LARP (live
action roleplaying) is an activity in which the participants actually
attempt all of the actions that their characters want to perform
in the game. Want to sneak past those guards? With the aid of
your own physical skills, plus some in-game rules, you get to
try to get by unseen. Want to talk the wizard out of his magical
staff? Convince him, in character, that he should give it to you.
Want to slay that red dragon? Take your sword and attack it. IFGS
mixes your real-world abilities with fantastical skills and spells
to allow you to live out a new adventure every time you play.
IFGS games involve a varying amount of mock combat situations.
The following discussion does not cover combat in detail, and
you should read the rulebook to better understand how the combat
system works. Most IFGS chapters have weekly weapons practice
and they welcome novices.
All weapons are foam-padded, and must be approved by an IFGS
Safety Officer before they are allowed in a game. The most commonly
used weapons are padded swords, staves, simulated bows and beanbags (representing thrown weapons).
of these weapons does a defined amount of damage with a successful
hit. Damage that a character does depends on the level and class
of the character. Hits to the head, throat, hand, or groin area
are not allowed at any time, but hits virtually anywhere else
on the body are permissible.
Most of the character classes are allowed some kind of armor
protection in the game; however, the armor isn't actually worn,
but is indicated by wearing a small square of colored cloth. Leather,
chain mail, and plate mail are used, and offer different degrees
of protection against damage. Some players create elaborate light-weight
costume pieces that represent their character’s armor, but
any heavier metal armor is not recommended and may not be allowed
in-game for safety reasons.
Each character has a fixed number of life points, depending on
their level and character class, and a character remains "alive"
(in a game sense) until they reach zero life points. Life points
are recoverable in many different ways within the game system.
If a character "dies" during a game, which is a rare
occurrence, they have several options, including following the
team around, or starting a new character.
magic roleplaying system is highly developed in IFGS games, and
much of the rulebook is devoted to the magic roleplaying system
and the description of the mock spells and their effects.
A character is given a certain number of spell points for each
level of experience. New spells become available with each level,
with varying spell point cost per spell. A character who is a
spell caster is required to take a set amount of time for their
casting. This is followed by the name of the spell, the effect
of the spell, and the target of the spell. Spells can cause a
target damage, but many spells are also of a healing or informational