An IFGS game set in the Kingdom of DeChance. An ongoing series. Formats Available |
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| Physical: 6 | Mental: 6 | Fighting: 6 | Risk: 6 |
Wanted: Adventurers and Mercenaries interested in rescuing the Sacred Stars from the Spirit Realms, for fun and profit. Experienced travelers preferred, but not required. Inquire at the sign of the star, and speak to Edward if you are interested.
Formats Available
Adobe .PDF
by
Matt Puccio (Denver/Boulder)
Game Style: Moderate Heroic
Line
Levels 1-2
Four Players per Team Max
6
2 Hours
| Physical: Low | Mental: Low | Fighting: Low | Risk: Low |
The village of Edgewood has a constant problem with a clan of Green Claw Goblins. This time around, the Goblins have raided the village, taking off with the town's sacred heirloom of their struggle against the goblins, which is contained in a large locked iron chest. The team meets with the mayor who agrees to give them 200gp if they can get it back from the goblins. Anything else found along the way is theirs to keep.
A great game for a new chapter or first time producer. Low props and few NPCs are required. Short enough to be a nice diversion at a chapter picnic.
Formats Available
Adobe .PDF
by
Karen Murphy
(North Alabama)
Game Style: Light Heroic
Line
Levels 1-3
Three to Five Players per
Team
Max Levels 10
4 Hours
| Physical: 5 | Mental: 5 | Fighting: 5 | Risk: 3 |
The Adventurer's Guild has a small job available....just pick up and delivery from the Dimwood Forest.
Formats Available
Adobe .PDF
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