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Sanctioned Pending Production Games

Caravan

by Paul Hayes (Denver/Boulder)

Game Style: Heroic Line
Levels 1-2
Six Players per Team
4 Hours
 

Physical: 6 Mental: 6 Fighting: 8 Risk: 8

The players are asked by a caravan master to escort his caravan from just outside of a town to a location that lies one day north. The players will be paid for their services in gold at the completion of the trip. The caravan master is taking the precautions due to the number of unsavory types in the area of late.

One of the longest running games in the IFGS. Heavily annotated for first time producers. An excellent resource!

Formats Available
Adobe .PDF


The Eagle's Talon

by Joe Ludwig (Northern California)
Game Style: Light Heroic Room
Levels 1-3
Unlimited Players
4 Hours
 

Physical: 5 Mental: 5 Fighting: 5 Risk: 5

Come one, come all for an evening of merriment at the Eagle's Talon Tavern 

Formats Available
Adobe .PDF


God Save the King (Part 1 of the DeChance Series)

by Paula Hopkins (Atlanta)
Game Style: Serious Heroic Major Line
Levels 1-2
Eight Players per Team 12 levels

8.5 Hours
 

Physical: 5 Mental: 5 Fighting: 5 Risk: 5

This letter will be delivered to the Loremaster before Game day: Dear (LM's PC character name): In am writing to you in regards to my son, Joshua. He has been stricken with a strange malady. He has been examined by the greatest healers in the land and they have found nothing. Black Magic is suspected to be the cause. Tie is the only mage in the kingdom powerful enough to free Joshua, but she left court several weeks ago to attend to her magic shop in the mountains. I have sent out countless adventurers to search for Tie, but all have failed. Please gather a band of 8 adventurers including yourself and meet me at Castle DeChance on (Insert game day here) The treasury has been nearly drained in the search for Tie, I can offer your party only 250 gold for expenses. If you succeed in finding Tie and returning her to the castle I will double the sum. Please help me. I fear that if Tie is not found soon, that Joshua will succumb. He is my only son. Exavier Heron King of DeChance

Formats Available
Adobe .PDF


Hell Hath No Fury (Part 5 of the DeChance Series)

by Paula Hopkins (Atlanta)
Game Style: Serious Heroic Line
Levels 1-4
Six-Eight Players per Team 21 levels

8 Hours

Physical: 2 Mental: 2 Fighting: 1 Risk: 1

An IFGS game set in the Kingdom of DeChance. An ongoing series.

Formats Available
Adobe .PDF


Sable Pass

by Bill Bradford (Atlanta)
Game Style: Moderate Heroic Line
Levels 1-3
Six Players per Team max 11
5 Hours

Physical: 6 Mental: 6 Fighting: 6 Risk: 6

Wanted: Adventurers and Mercenaries interested in rescuing the Sacred Stars from the Spirit Realms, for fun and profit. Experienced travelers preferred, but not required. Inquire at the sign of the star, and speak to Edward if you are interested.

Formats Available
Adobe .PDF


Tomb of the Goblin Slayer

by Matt Puccio (Denver/Boulder)
Game Style: Moderate Heroic Line
Levels 1-2
Four Players per Team Max 6
2 Hours

Physical: Low Mental: Low Fighting: Low Risk: Low

The village of Edgewood has a constant problem with a clan of Green Claw Goblins. This time around, the Goblins have raided the village, taking off with the town's sacred heirloom of their struggle against the goblins, which is contained in a large locked iron chest. The team meets with the mayor who agrees to give them 200gp if they can get it back from the goblins. Anything else found along the way is theirs to keep.

A great game for a new chapter or first time producer. Low props and few NPCs are required. Short enough to be a nice diversion at a chapter picnic.

Formats Available
Adobe .PDF


On the Trail of Dragons Blood

by Karen Murphy (North Alabama)
Game Style: Light Heroic Line
Levels 1-3
Three to Five Players per Team Max Levels 10
4 Hours

Physical: 5 Mental: 5 Fighting: 5 Risk: 3

The Adventurer's Guild has a small job available....just pick up and delivery from the Dimwood Forest.

Formats Available
Adobe .PDF