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About the IFGS
Imagine yourself as a fighter, wielding a broadsword to win your
way free of enemy warriors. Or a wizard locked in a mystic combat.
Perhaps you have pictured yourself as an infamous rogue, slinking
into a dragon's treasure cavern. This is the world of IFGS gaming,
where you can roleplay anyone you want to be for a day.
The International Fantasy Gaming Society (IFGS) is a not-for-profit
organization created to run safe, live-scale, outdoor fantasy
games. If you like fantasy, science fiction, or heroic games,
you will enjoy gaming with us. The IFGS has a live-scale fantasy
gaming system with mechanisms for fighting, spellcasting, lockpicking,
and other skills. Mix these rules with your own abilities, and
you've got a recipe for a fantastic adventure! The adventurers
who travel with us encounter hungry dragons, sage wizards, brutal
trolls, rotting undead, as well as more mundane opponents. They
also encounter aristocratic kings, backstabbing queens, honorable
damsels, knights in distress, brutal amazons, fae elven folk,
and stout dwarves.
The IFGS is one of the oldest live action role-playing organizations
in the United States and has recently celebrated it’s 25th
Anniversary! Begun in 1981, the organization started as a group
of friends getting together to play games in the mountains near
Boulder, Colorado. As the membership spread to Dallas and other
locations around the country, the need for a national organization
became evident. Inspiration for the Society came from the Dream
Park novels written by Larry Niven and Steven Barnes. With
their permission we adopted the IFGS name from the organization
in their Dream Park novels. Eventually, both Niven and Barnes
would participate in several IFGS events.
games emphasize opportunities for our members to utilize their
own imagination, either by writing a story, playing out a role
or by helping create an environment through settings, props, or
special effects. Our games are usually team adventures, where
each team is competing against the story rather than against other
players. Games may take many forms but the most common is a `line-course'
adventure held outdoors somewhere. The teams follow a linear course
through the game scenes, dealing with whatever they meet on the
way. Plots range from simple to very complex, with a variety of
physical and mental challenges to be overcome while completing
the game. Games are rated based on the challenge of these elements.
Unlike pen-and-paper or tabletop gaming, our emphasis is on doing
what your character wants to do, within safe limits. From ropes
courses to actual river rafting, our games give players opportunities
to actually get involved in the adventure. But what if you're
not interested in hiking up a mountain or swinging a sword? There
are plenty of roles in most of our games that do not require physical
exertion. Additionally, room-based games offer many opportunities
for intrigue and roleplaying.
The IFGS runs a simulated combat fantasy environment with an
emphasis on episodic game content and serial character progression.
You can play a single character or create a new character each
time you play. The IFGS is a great way to experience something
very different from other forms of live action role playing games
in an organized group with a strong history. One of the strengths
of the IFGS is its community and collective history. At the same
time, new players are continually welcomed into the organization.
Their new ideas and experiences bring energy to the Society each
We have produced hundreds of games all over the country. Our
intrepid adventurers have ranged in age from 5 to 65, and even
some entire families have enjoyed adventuring together. Everyone
The central governing body, the Society provides organizational
services to the Chapters and the overall membership. We support
inter-chapter communication through a national newsletter, the
Chainmail. The Society provides liability insurance coverage for
games, and accident insurance coverage for game participants.
It has a volunteer committee of members that manages the continuing
evolution of the IFGS Fantasy Rules system. Currently the Society
is building a national database of all game participants, their
characters, possessions, and special features.
IFGS is a member-owned non-profit corporation chartered under
the laws of Colorado. It is organized as a representative democracy
governed by an elected seven-member Board of Directors, who serve
staggered two-year terms. All IFGS members above the age of 18
are entitled to vote on and run for its Board and offices. The
work of the organization is done by volunteer officers and committees
selected from the membership at large. The Society Clerk, our
only paid employee, maintains the membership records and processes
payments and information.
chapters provide support services to game designers, including
production assistance through Quartermaster corps and extensive
props collections, financial and records-keeping management through
our Treasury and Registry operations, editorial assistance through
our Sanctioning committees, and advertising through Chapter newsletters
and Public Relations committees.